This week I’ve duplicated my city-scape, and greatly increased the size of it using the Cloner tool covered in the last post – basically allowing me to procedurally generate a city from only a few core buildings. Here are some screen shots:

Here are some different angles of the city as it currently is.



I add this city across from the original. It is simply a duplicate with the random seed changed up about 20%. I added this to allow for a bit of continuity in shots in the scene, so that the buildings can be seen well into the background, as opposed to just being a small patch of city in the middle of nothing.

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